About This Game Warring States: Tactics15 Single-player Story Missions (each a unique map)12 Battle-mode/Multi-player Battle maps (vs Humans or AI)2-4 Player Local and Online Multi-playerOriginal Soundtrack composed with the actual sounds of classical Chinese musical instrumentsHex-based / Turn-based (IGOUGO) combatUnique Tactical Point system: Earn Tactical Points for making sound tactical decisions (flanking, spears vs cavalry, defending high ground, etc.) and spend them on devastating special moves18 Special MovesSiege Warfare: Assault castle walls with siege towers or destroy their gates with powerful battering ramsIn depth terrain mechanics across 4 different environmentsNo Building: Focus entirely on the combat and tactical choices Warring States : Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China.The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy. The story is told between missions as dialogue cut-scenes using beautifully drawn character portraits; as well as in game dialogue relevant to the battle at hand. Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere. 6d5b4406ea Title: Warring StatesGenre: Indie, StrategyDeveloper:polynation games ltdPublisher:polynation games ltdRelease Date: 29 Jan, 2018 Warring States Download For Pc [full Version] warring states chronicles apk. warring states en francais. warring states in china. warring states period japan book. warring states documentary. warring states novel. warring states times man wang. warring states of a millennia. the warring states (2011) watch online. warring states three kingdoms. warring states video game. warring states novel update. warring states tactics cheats. warring states period europa universalis 4. warring states raw manga. warring states wei. warring states japan map. warring states strategy game. warring states imdb. warring states spring and autumn period. download the warring states in hindi. warring states 1467. warring states in japan. warring states board game. warring states armies. warring states chapter 6. the warring states movie english subtitles. warring states pc game. warring states period end. warring states zhou. warring states cheat engine. warring states tagalog. warring states fashion. warring states italy. kings warring states period. warring states manga raw. warring states period timeline. warring states yan. download film the warring states sub indo. the warring states english subtitles. warring states game. warring states ba. the warring states movie download. warring states manga 12. warring-states rance. the warring states watch online. warring city states guided reading. warring states chapter 1. warring states youtube. the warring states movie free download. warring states uchiha clan. warring states period video. the warring states movie eng sub. warring states trainer. the warring states full movie online. warring states period legalism Wow, how much is wrong with this one? After 1 hour just some of the problems I observed. Bow units are WAY overpowered, having way too much range, being way too accurate when firing indirectly and having special abilities that allow them to effectively attack too many units at once. I mean one of my units was BEHIND A BUILDING and was destroyed in 2 turns by indirect bow fire from maximum range. Ouch!! Then I got one of my infantry into melee with an enemy bow unit, and I did acceptable damage, only to watch on the AI's next turn that same bow unit disengage without taking any damage, move back one hex then turn and fire a crippling volley into my unit. Totally inconceivable that a bow unit would be able to disengage from a melee unit(that they are supposed to be vulnerable to) unscathed, then turn and launch an effective attack against that unit. I think the AI is given way too much of an advantage, AI units would rally almost immediately after being broken, while my units seldom, if ever rallied. I like hex-based tactical combat games and have played my share, but this one left me less than impressed. Based on this disappointing experience, I can not recommend this one at all.. Wow, how much is wrong with this one? After 1 hour just some of the problems I observed. Bow units are WAY overpowered, having way too much range, being way too accurate when firing indirectly and having special abilities that allow them to effectively attack too many units at once. I mean one of my units was BEHIND A BUILDING and was destroyed in 2 turns by indirect bow fire from maximum range. Ouch!! Then I got one of my infantry into melee with an enemy bow unit, and I did acceptable damage, only to watch on the AI's next turn that same bow unit disengage without taking any damage, move back one hex then turn and fire a crippling volley into my unit. Totally inconceivable that a bow unit would be able to disengage from a melee unit(that they are supposed to be vulnerable to) unscathed, then turn and launch an effective attack against that unit. I think the AI is given way too much of an advantage, AI units would rally almost immediately after being broken, while my units seldom, if ever rallied. I like hex-based tactical combat games and have played my share, but this one left me less than impressed. Based on this disappointing experience, I can not recommend this one at all.
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